Parsons School of Design, MFA Design and Technology – 2017
Dartmouth College, BA in Ancient History – 2007

Selected Exhibitions

Iron Times, Transmediale Festival – 2017
Part of the “Ever Elusive” group show at Haus Der Kulturen Der Welt, Berlin, Germany

Teratogenesis, Mutek SF – 2018
Shown at Harvard University, Cambridge, MA

Teratogenesis, Technical Landscapes Conference – 2017
Shown at Harvard University, Cambridge, MA

Thamus, included in The First Biennale of Experimental Micronations – 2018
Projects from Dunne & Raby's 2016/17 Designed Realities University Translab, The New School, New York

Selected Artistic Experience

Teratogenesis – Concept, writer, co-director, designer
Thamus – Concept, writer, co-director, editor


Creative: directing, screenwriting, interaction design, experience design, creative direction, narrative design
Media: Videography & photography, editing, post-production, After Effects, Premiere, Photoshop, Logic Pro, Cinema 4D, Melodyne
Fabrication: CNC routing, laser cutting, 3D printing, breadboarding
Technical: C/C++, Swift, JavaScript, Unity, openFrameworks, Arduino, Processing

Professional Experience

  • Part-time Faculty, Parsons School of Design 2017 – present
  • Guest Critic, Parsons School of Design
  • Creative Director & Partner, Nicotine Boys – 2016 - present

    The Nicotine Boys is a research-based design studio creating dark, theory-driven visual experiences. We design spaces, images, and sounds, collaging our own work with found material, open data, and historical sources.

  • Freelance Videographer & Photographer – 2010 - present

    Clients include Encyclopedia Pictura, Xiu Xiu, The Atlantic, Everlane, imgur, The Bold Italic, and Vox.

  • Teaching Fellow, Parsons School of Design – 2016

    Designed curriculum for and taught a three-week, 45 classroom-hour class covering the basics of creative coding from programming basics to design and aesthetics.

  • Coordinator, Allied Media Conference – 2014 - 2015

    Recruited speakers and workshops, organized fundraising, and worked on the general logistics of a track that discussed how interactive media can be used for outreach. Taught skills to encourage underrepresented voices to make games.

  • Young Global Shaper, World Economic Forum – 2014 - 2015
  • iOS Product/Engineering, – 2012 - 2013

    Led development of the 1.X series of the app and co-developed the 2.X series. The app was an Apple Editor's choice twice and is included in the permanent Education collection. Worked on the feature roadmap and designed UI animations. Wireframed and storyboarded a rich-media sign up procedure in the 1.X series to successfully boost low sign-up completion rates.

  • Systems Administration, The Witness – 2011 - 2012
  • Art Director & Designer, Koduco Games – 2009 - 2011

    As part of the Y Combinator Summer 2010 class, my friend and I co-founded Koduco games and designed and developed the arcade game mashup PongVaders that received nearly 100,000 downloads and received placement in the Apple-curated "Lost In Space" collection of games as well as a positive review from PC Magazine.

  • Founding Researcher, Web Ecology Project – 2008 - 2010

    An informal, interdisciplinary group of researchers, the Web Ecology Project produced timely reports regarding events on Twitter, balancing qualitative and quantitative methodologies. We received press coverage from the likes of The New York Times, Foreign Policy, the New Yorker, and more.

Awards & Grants

Featured Thesis Project, Parsons School of Design – 2017
President's Scholarship, Parsons School of Design – 2015 - 2017


The Inner Product, Game Developer Magazine – 2013
Editor, Web Game Developer's Cookbook – 2012
Interview with Bennett 'QWOP' Foddy, Killscreen Magazine – 2011


Studies In Online Dating, SXSW Interactive – 2010