I am an art director and designer for immersive and interactive media. My work has appeared in the Transmediale festival in Berlin and the Mutek festival in San Francisco. I have worked with the Finnish National Opera and Ballet and the VR company WITHIN. In the past I worked with DIY.org and other Bay Area companies.

I am an educator and academic. At Parsons School of Design, I teach the studio class Motion Capture for AR/VR. You can see my lectures and tutorials on YouTube. Past material has been published in leading industry publications such as Game Developer Magazine. My research as a founding member with the Web Ecology Project has been covered by (press links) and continues to receive citations a decade later.

I am available for hire for freelance or for part-time/full-time work.

Opera Beyond VR

In 2019, the Finnish National Opera & Ballet sponsored a competition for teams to prototype and pitch a VR experience based on music by Esa-Pekka Salonen and a story prompt by Paula Vesala. They gave us a handful of musical tracks and asked us to create memories of the future as remembered by a young girl.

Our team took the prompt in a highly literal fashion: we proposed that we would create the experience through a series of workshops with children. Magnus Pind and I developed a speculative design workshop for kids, guiding them through the process of imagining the world 30 years from now in a realistic yet empowering fashion, then exploring scenarios in the worlds they built. Below is a sizzle reel of the VR prototype we built as well as a highlight from one of the workshops.


An anxiety-fueled techno-operatic sculptural projection-mapped video-installation fever-dream about capitalism, industrialization, and endless extraction starring an open-pit mine.

Shown as part of the 2018 Mutek SF festival; preview exhibited at Transmediale Festival, Berlin, Germany, February 2017
Synthesizers by Nullsleep (Jeremiah Johnson)
Human vocals by Anja Thietze

TOOLS: Shopbot PRSalpha CNC Router, Cinema 4D, Maya, RealFlow, After Effects, Premiere Pro, Unity, Melodyne, Logic Pro X, Plogue Chipspeech, various tools on GitHub for ripping Google Maps data, satellite heightmaps, etc.


Interactive Art Direction & UX Design